CryEngine Environment(seoraksan3.cry): http://www.gamefront.com/files/21816738/seoraksan3.cry
Elevator keys:
Facebook: i - to the valley, o - conference room, p - the bridge platform.
Coca-cola: k - to the valley, l - to the entrance
Sketchup models: http://sketchup.google.com/3dwarehouse/details?mid=f2d76a2fa7434d5ca47445325849c628&prevstart=0
Friday, 8 June 2012
The meeting place located at the bottom of the valley. The executives are brought down from their high buildings and forced to meet at an even level. The executives can feel the influence of their companies for themselves from the headquarters and the mountain peaks towering over them.
The Coca-cola building has a humble form and a translucent interior to promote a sense of trust and integrity within their products. This would be beneficial to a company that sells drinks of chemical mix. The thin shaft which connects the main building to the site relates to the fact that although coca-cola only sells one product to the world. Its ominous upper structure however, represents its wide influence.
The bridge extends from the coca-cola building and just reaches the platform extended above facebook headquarters. The bridge designed and placed in a way to feel as though we "approach" facebook from outside.
The facebook headquarters seems other-worldly to convey its existence in the virtual world of the internet. Even though it is hardly connected to its site, its influence over the environment is obvious just like facebook's impact on the real world even though it is only a virtual media. The connective elements represent the interconnective nature of facebook's networking.
The main building itself does not touch the environment physically. It is supported by a bunch of thin beams to reinforce the intangible nature of facebook and also represent a metaphorical medium (the internet) through which it connects to the real world and the people.
Two-point perspectives
1. Ascent
2. Continuation
3. Advance
1. Tyranny
2. Influence
3. Impression
1. Oppression
2. Intimidation
3. Everlasting
1. Endless
2. Conparison
3. Array
1. Multi-faceted
2. Deception
3. superiority
1. Endurance
2. Aftermath
3. Tenacity
One-point perspectives
1. Intimidation
2. Everlasting
3. Oppression
1. Tyranny
2. Imposition
3. Influence
1. Advance
2. Ascent
3. Continuation
1. Array
2. Endless
3. Comparison
1. Endurance
2. Tenacity
3. Aftermath
1. Multi-faceted
2. Deception
3. Superiority
Wednesday, 6 June 2012
Mash up of three articles
Its power continues to grow to the furthest reaches, recognisable throughout the world and force its value. Facebook, Coca-Cola and Take-Two transcended national borders and cultural barriers including 10 million Australians. Its dominance an omnipresent image, its power would be as undisputed as it would be frightening.
They are so strong that its very involvement at present can boost its value. Today Coke, Take-Two, Facebook remains a powerful brand. Social networking, its image, sophisticated technology and activist shareholder has made it an icon even today as the dominance of American entrepreneurialism in the twentieth century and beyond.
Coca-Cola: http://www.articlegeek.com/business/branding_articles/coca-cola-power-of-a-brand.htm
Facebook: http://www.smh.com.au/opinion/society-and-culture/facebooks-power-should-worry-us-all-20111009-1lfu0.html
Take-Two Interactive: http://au.gamespot.com/news/billionaire-buys-up-11-of-take-two-6244075
They are so strong that its very involvement at present can boost its value. Today Coke, Take-Two, Facebook remains a powerful brand. Social networking, its image, sophisticated technology and activist shareholder has made it an icon even today as the dominance of American entrepreneurialism in the twentieth century and beyond.
Coca-Cola: http://www.articlegeek.com/business/branding_articles/coca-cola-power-of-a-brand.htm
Facebook: http://www.smh.com.au/opinion/society-and-culture/facebooks-power-should-worry-us-all-20111009-1lfu0.html
Take-Two Interactive: http://au.gamespot.com/news/billionaire-buys-up-11-of-take-two-6244075
Tuesday, 29 May 2012
Exp3: The landscape
Located in the Seorak Mountain, Yong-ah-jang-sung is identified by its pointy, teeth-like tips.
The environment being developed in crysis.
Sunday, 6 May 2012
Crysis scene file and sketchup model
Sketchup model URL: http://sketchup.google.com/3dwarehouse/details?mid=a6dbfa12b17d5a81a47445325849c628&prevstart=0
Cryengine sandbox (Exp2.cry): http://www.gamefront.com/files/21661197/Exp2.cry
Cryengine sandbox (Exp2.cry): http://www.gamefront.com/files/21661197/Exp2.cry
The architecture and image captures
Without walls, space is mediated between the structure and the environment.
The vital connection between the interior and the exterior. Exploring continuity of space and separation of it between the interior and exterior through voids and other implied barriers rather than walls.
The night time slightly hazes the clear distinction of exterior spaces.
The landscape
I used the hilly, mountainous landform because I thought it was appropriate in exploring notions of separation without the use of walls whilst also creating a meaningful connection between the landscape and the building.
36 custom textures
The 36 custom textures from light to dark
Textures used in the model
The 'medium' texture used for a fluid sense of movement when travelling through the space.
The 'dark' texture for a dense, earthly feel that provides a balance between "continuity to the exterior environment" and "the distinction between spaces of the exterior and interior".
The 'light' texture to "soak" the occupants into the building from the environment.
Saturday, 5 May 2012
"Electroliquid Aggregation"
3: Continuity of space within the building and to the exterior
4: Wall-less separation (implied separation)
Electroliquid aggregation:
3 + 4: Implied, wall-less separation of continuity
(separation of space within the building and to the exterior)
6 combined axonometrics
1) Form follows landscape + Invisible structure
2) "Mu": Concept of nothingness + Framing views of the landscape
3)Continuity of space within the building and to the exterior + Wall-less separation
Subscribe to:
Comments (Atom)

















































